EmilHammarBilde
EmilHammarBilde
Institutt for språk og kultur emil.l.hammar@uit.no +4777644314 Tromsø BRELIA N 205

Emil Lundedal Hammar


Førstelektor medie- og dokumentasjonsvitenskap

Stillingsbeskrivelse

Emil Lundedal Hammar is a PhD candidate in Media- and Documentation Studies at the Department of Culture, Literature & Linguistics at UiT Tromsø. Hammar holds a Cand. IT. in Computer Games Analysis, as well as a Ba. in Philosophy. His dissertation deals with computer games, cultural memory, and marginalized identities.

Hammar's field of research covers the intersection between ethical theory, computer games, minority rights and politics of recognition, memory studies, and design theory. His master's thesis focused on the ethical aspects of representation and participation of marginalized minority groups in contemporary computer games culture and the associated social responsibilities relevant to this area.

Hammar is supervised by associate professor Holger Pötzsch. He is also attached to the international research project WARGAME and is coordinator of the ENCODE research group at UiT Tromsø.

Culture, Literature and Linguistics

  • Lundedal Hammar, Emil. Nationaløkonomiske og -kulturelle udfordringer for nordiske spilindustrier i en platformkapitalistisk verden. (fulltekst) Norsk Medietidsskrift 2021; Volum 28 (4). ISSN 0804-8452.s 1 - 17.s doi: 10.18261/issn.0805-9535-2021-04-02.
  • Pötzsch, Holger; Hammar, Emil. Playing Perpetrators: Interrogating Evil in Videogames about Violent Conflicts. Routledge 2020 ISBN 978-1-138-10324-5.s 343 - 355.
  • Lundedal Hammar, Emil. Playing Virtual Jim Crow in Mafia III - Prosthetic Memory via Historical Digital Games and the Limits of Mass Culture. (fulltekst) Game Studies 2020; Volum 20 (1). ISSN 1604-7982.
  • Lundedal Hammar, Emil; de Wildt, Lars; Mukherjee, Souvik; Pelletier, Caroline. Politics of Production: Videogames 10 years after Games of Empire. (fulltekst) Games and Culture 2020. ISSN 1555-4120.s 1 - 7.s doi: 10.1177/1555412020954996.
  • Lundedal Hammar, Emil. Imperialism and Fascism Intertwined. A Materialist Analysis of the Games Industry and Reactionary Gamers. (fulltekst) Gamevironments 2020; Volum 13. ISSN 2364-382X.
  • Hammar, Emil; Woodcock, Jamie. The Political Economy of Wargames: The Production of History and Memory in Military Video Games. Bloomsbury Academic 2019 ISBN 978-1-5013-5115-0.s 53 - 72.s doi: 10.5040/9781501351181.ch-004.
  • Hammar, Emil. Producing Play under Mnemonic Hegemony: The Political Economy of Memory Production in the Videogames Industry.. Digital Culture & Society 2019; Volum 5 (1). ISSN 2364-2114.s 61 - 83.s doi: 10.14361/dcs-2019-0105.
  • Hammar, Emil. Manufacturing Consent in Video Games—The Hegemonic Memory Politics of Metal Gear Solid V: The Phantom Pain (2015). (fulltekst) Nordlit 2019 (42). ISSN 0809-1668.s 279 - 300.s doi: 10.7557/13.5016.
  • Aarseth, Espen; Lundedal Hammar, Emil. No Worries? Game Research in Denmark 1984-2014. Transcript Verlag 2018 ISBN 978-3-8376-3934-6.s 311 - 326.s doi: 10.14361/9783839439340-018.
  • Mukherjee, Souvik; Lundedal Hammar, Emil. Introduction to the Special Issue on Postcolonial Perspectives in Game Studies. (fulltekst) Open Library of Humanities 2018; Volum 4 (2). ISSN 2056-6700.s 33 - .s doi: 10.16995/olh.309.
  • Lundedal Hammar, Emil. The Political Economy of Historical Digital Games. (data) (fulltekst) Media Development 2017; Volum LXIV (4). ISSN 0143-5558.s 25 - 29.
  • Lundedal Hammar, Emil. Counter-hegemonic commemorative play: marginalized pasts and the politics of memory in the digital game Assassin’s Creed: Freedom Cry. (fulltekst) Rethinking history 2017; Volum 21 (3). ISSN 1364-2529.s 372 - 395.s doi: 10.1080/13642529.2016.1256622.
  • Lundedal Hammar, Emil. Spilbranchen boomer: »Næsten alle spiller computerspil, så der er masser af penge at tjene«. (fulltekst) 2021.
  • Lundedal Hammar, Emil. Marx at the Arcade: Consoles, Controllers, and Class Struggle. (fulltekst) American Journal of Play 2021; Volum 13 (1). ISSN 1938-0399.s 118 - 120.
  • Lundedal Hammar, Emil. Dialogue Tree: Labor in the Danish games industry. Dialogue Tree (data) 2021-10-13 - 2021-10-13 2021.
  • Lundedal Hammar, Emil. Skal Bobby Kotick Fyres? (m. Emil Hammar). (fulltekst) 2021.
  • Lundedal Hammar, Emil. Towards a Research Design on Reactionary Game Developers & and/or Consumers in a Nordic context. Nordmedia Conference 2021-08-03 - 2021-08-06 2021.
  • Lundedal Hammar, Emil. The Games Industry as 21st Century Imperialism & Its Cultivation of Fascism. DiGRA 2020 International Conference: Play Everywhere (fulltekst) 2020-06-02 - 2020-06-06 2020.
  • Lundedal Hammar, Emil. The significance of political economy for the understanding of digital games. Invited guest lecture 2020-01-07 - 2020.
  • Lundedal Hammar, Emil. Profittpress gjør store dataspill voldelige, ensidige og mannsdominerte. (fulltekst) 2020.
  • Lundedal Hammar, Emil. Mer vold og færre kvinner i historiske dataspill. (fulltekst) 2020.
  • Lundedal Hammar, Emil. Dansk spilfirma rammer guldåre i den globale spilindustri. (fulltekst) 2020.
  • Lundedal Hammar, Emil. Spilgigant undskylder for omfattende sexchikane: 'Vi er virkelig kede af det'. (fulltekst) 2020.
  • Lundedal Hammar, Emil. Mandehørm og sexisme: Kulturen hos computerspillere skal ændres. (fulltekst) 2020.
  • Lundedal Hammar, Emil. The Relation Between Production & Form: Red Dead Redemption 2 & Mnemonic Hegemony. DiGRA 2020 International Conference: Play Everywhere 2020-06-02 - 2020-06-06 2020.
  • Pötzsch, Holger; Bockwoldt, Juliane C; Lundedal Hammar, Emil; Beyer, Christian. Seeing (With, Through, and As) Monsters. Nordlit 2019; Volum 42. ISSN 0809-1668.s doi: 10.7557/13.5001.
  • Lundedal Hammar, Emil. Ekstreme arbejdstider og konstant frygt: Sådan bliver verdens mest populære computerspil til. (fulltekst) 2019.
  • Lundedal Hammar, Emil. Stress og ulidelige arbejdsforhold fik Pernille til at flytte fra Danmark: 'Jeg følte en konstant knugende angst'. (fulltekst) 2019.
  • Lundedal Hammar, Emil. Den danske spilbranche udsat for massiv kritik: Nu giver cheferne svar på tiltale. (fulltekst) 2019.
  • Beyer, Christian; Bockwoldt, Juliane C; Hammar, Emil; Pötzsch, Holger. Seeing (With, Through, and As) Monsters—An Introduction to the Special Issue. Nordlit 2019; Volum 42. ISSN 0809-1668.s 11 - 24.s doi: 10.7557/13.5001.
  • Lundedal Hammar, Emil. Samfunn, makt og dataspill som kanarifuglen i kullgruven. Spilltanken - dataspill som kunst- og kulturuttrykk i Den kulturelle skolesekken (fulltekst) 2019-09-17 - 2019-09-17 2019.
  • Lundedal Hammar, Emil; Pötzsch, Holger. Hva betyr det egentlig at millioner av dataspillere verden over får leke med nordnorsk krigshistorie?. (fulltekst) Pressfire 2018.
  • Lundedal Hammar, Emil. Digital games, cultural memory, & hegemony. DiGRA International Conference 2018-07-25 - 2018-07-28 2018.
  • Lundedal Hammar, Emil. Historical museums & playing hegemonic pasts – the tension between production and appropriative practices of play. DiGRA International Conference 2018-07-25 - 2018-07-28 2018.
  • Lundedal Hammar, Emil. Emil (32) forsker på dataspill: – Det er en markedsgrunn til at man kan spille ei lesbisk kvinne gjennom krigen i Narvik. (fulltekst) 2018.
  • Lundedal Hammar, Emil. Virtual mnemonic hegemony: the political economy of historical digital games. Guest Lecture 2018-05-14 - 2018-05-14 2018.
  • Lundedal Hammar, Emil. Game developers & mnemonic hegemony in historical digital games. Guest Lecture 2018-06-28 - 2018-06-28 2018.
  • Lundedal Hammar, Emil. Mnemonic hegemony in historical digital games. Guest Lecture 2018-06-14 - 2018-06-14 2018.
  • Lundedal Hammar, Emil. Playing the past: The hegemonic memory politics of producing and playing historical digital games. Guest Lecture (fulltekst) 2018-04-24 - 2018-04-24 2018.
  • Lundedal Hammar, Emil; de Smale, Stephanie. Playful Memory-Making: Studying Memory in Games. Workshop (fulltekst) 2018-06-12 - 2018-06-12 2018.
  • Lundedal Hammar, Emil. Producing & playing within mnemonic hegemony: The contrasting production & reception of Company of Heroes 1 & 2. CEEGS 2018 2018-10-11 - 2018-10-13 2018.
  • Lundedal Hammar, Emil; Pötzsch, Holger; de Smale, Stephanie. Framing Form: Steps Towards a Critical Transnational Sociology of Games and Play. CEEGS 2018 2018-10-11 - 2018-10-13 2018.
  • Lundedal Hammar, Emil. The Trials and Tribulations of Historical Game Development - The Political Economy of Ludic Cultural Memory. WARGAME: Player Perspectives (fulltekst) 2018-03-12 - 2018-03-13 2018.
  • Lundedal Hammar, Emil; Pötzsch, Holger. Hva betyr det egentlig at millioner av dataspillere verden over får leke med nordnorsk krigshistorie?. (fulltekst) Nordlys 2018. ISSN 0805-5440.
  • Lundedal Hammar, Emil; Lambertsen, Ole-Fredrik. Motstandshelten Solveig kan bli mer kjent enn Max Manus. (fulltekst) 2018.
  • Lundedal Hammar, Emil; Andersen, Karl Erik. Spillere i harnisk over at hovedkarakteren er en norsktalende motstandskvinne. (fulltekst) 2018.
  • Lundedal Hammar, Emil; Arntsen, Julie. Hovedkarakteren i «Battlefield V» er en norsktalende kvinne: – Høres underlig ut. (fulltekst) 2018.
  • Lundedal Hammar, Emil; Hauan, Anne; Geir, Hevnskjel Ringvold. Kan dataspill fungere som mer enn underholdning?. (fulltekst) 2018.
  • Lundedal Hammar, Emil. Nytt dataspill kan endre vårt minne av krigen. (fulltekst) Forskning.no 2018. ISSN 1891-635X.
  • Lundedal Hammar, Emil. Keynote: Game Analysis - An Approach. SimFishCon17 2017-11-06 - 2017-11-07 2017.
  • Lundedal Hammar, Emil. Hegemonic Consumption of the Other in Historical Digital Games. Re/Making the Past: Historical Fictions & Identities (data) 2017-11-02 - 2017-11-03 2017.
  • Lundedal Hammar, Emil. De uberørtes protest! Angela Nagles ’Kill All Normies’ og det usolidariske moderate centrum. (data) Friktion. Magasin for køn, krop & kultur 2017 (15).
  • Lundedal Hammar, Emil. Digitale slavar av historiske traume. 2017 ISBN 978-82-93097-35-8.
  • Lundedal Hammar, Emil. Hegemonic structures in the social and material relations of historical digital game production networks and their cultural consumption. WARGAME Symposium 2017-09-13 - 2017-09-16 2017.
  • Lundedal Hammar, Emil. GoGoGozo - 3 years of playful field encounters. GoGoGozo Launch Event (fulltekst) 2017-07-10 - 2017-07-12 2017.
  • Lundedal Hammar, Emil. Prosthetic Memories of the Marginalized Other in Digital Games. Medieforskerkonferansen 2016 2016-10-20 - 2016-10-21 2016.
  • Lundedal Hammar, Emil. Fem dataspel som utfordrar maktstrukturar. (fulltekst) 2016.
  • Lundedal Hammar, Emil. Spel er ikkje berre spel. (fulltekst) 2016.
  • Lundedal Hammar, Emil. Digitale slavar av historiske traume. (fulltekst) Fritt Ord - Digitale Liv 2016.
  • Lundedal Hammar, Emil. Prosthetic Memories of the Marginalized Other in Digital Games – The Contrasting Cases of Never Alone and Playing History 2: Slave Trade. IAMCR 2016 (fulltekst) 2016-07-26 - 2016-07-31 2016.
  • Lundedal Hammar, Emil. Cultural Memory, Digital Games, & Marginalized Identities – Design, Production, Performance. IAMCR 2016 (fulltekst) 2016-07-26 - 2016-07-31 2016.
  • Lundedal Hammar, Emil. Initial Interview Findings of Designing and Playing Memories. "WAR/GAME: Extending Perspectives", International symposium on war and computer games (data) (prosjekt) 2016-06-01 - 2016-06-05 2016.
  • Lundedal Hammar, Emil. Karina er gamer og - nåja - kvinde: Jeg skal bevise, jeg er god nok. (data) (fulltekst) 2016.
  • Lundedal Hammar, Emil. Appropriative Memorial Play. Challenge The Past - Diversify the Future (data) 2015-03-19 - 2015-03-21 2015.
  • Lundedal Hammar, Emil; Hasselager, Andrea. Cunt Touch This - Køn i Computerspil. (fulltekst) Dansk Noter 2015 (4). ISSN 0107-1424.s 44 - 45.
  • Aarseth, Espen J.; Lundedal Hammar, Emil. Game Research Concerns in Denmark. paper presented at the workshop Cultures Of Video Game Concerns, Bochum University, January 2015.. Cultures Of Video Game Concerns 2015-01-23 - 2015-01-24 2015.
  • Lundedal Hammar, Emil. Computerspil, spilmiljøer og køn. Årsmøde-kursus 2015 2015-10-01 - 2015-10-03 2015.
  • Lundedal Hammar, Emil. Ethical Recognition of Marginalized Groups in Digital Games Culture. DiGRA 2015 (data) (fulltekst) 2015-05-14 - 2015-05-17 2015.
  • Lundedal Hammar, Emil. Postphenonemological Play. Philosophy of Computer Games 2013 (fulltekst) (omtale) 2013-10-02 - 2013-10-04 2013.
  • Lundedal Hammar, Emil; Nielsen, Rune Kristian Lundedal. Deconstructing Games and Play. DiGRA 2013-08-26 - 2013-08-29 2013.
  • Lundedal Hammar, Emil. Play vs Procedures. 7th Vienna Games Conference- Future and Reality of Gaming – FROG13 (fulltekst) 2013-09-27 - 2013-09-28 2013.
  • Se alle arbeider i CRIStin →


    Forskningsinteresser

    Ethics, Multiculturalism, Minority Rights, Postphenomenology, Play studies, Design theory, Computer Games, War & Conflict, Politics of Recognition, Philosophy of Science, Cultural Memory, Historical Trauma, Computer Games Aesthetics & Ontology

    Undervisning

    MDV-1003: Media, Communiation, & Society - Fall semester 2015 (co-lecturer)

    MDV-1002: Digital Media - Spring semester 2016 (head lecturer)

    MDV-1003: Media, Communiation, & Society - Fall semester 2016 (head lecturer)




    BRELIA N 205

    Klikk for større kart