
Emil Lundedal Hammar
Førstelektor medie- og dokumentasjonsvitenskap
Stillingsbeskrivelse
Emil Lundedal Hammar is a PhD candidate in Media- and Documentation Studies at the Department of Culture, Literature & Linguistics at UiT Tromsø. Hammar holds a Cand. IT. in Computer Games Analysis, as well as a Ba. in Philosophy. His dissertation deals with computer games, cultural memory, and marginalized identities.
Hammar's field of research covers the intersection between ethical theory, computer games, minority rights and politics of recognition, memory studies, and design theory. His master's thesis focused on the ethical aspects of representation and participation of marginalized minority groups in contemporary computer games culture and the associated social responsibilities relevant to this area.
Hammar is supervised by associate professor Holger Pötzsch. He is also attached to the international research project WARGAME and is coordinator of the ENCODE research group at UiT Tromsø.
- Lundedal Hammar, Emil. Nationaløkonomiske og -kulturelle udfordringer for nordiske spilindustrier i en platformkapitalistisk verden. (fulltekst) Norsk Medietidsskrift 2021; Volum 28 (4). ISSN 0804-8452.s 1 - 17.s doi: 10.18261/issn.0805-9535-2021-04-02.
- Pötzsch, Holger; Hammar, Emil. Playing Perpetrators: Interrogating Evil in Videogames about Violent Conflicts. Routledge 2020 ISBN 978-1-138-10324-5.s 343 - 355.
- Lundedal Hammar, Emil. Playing Virtual Jim Crow in Mafia III - Prosthetic Memory via Historical Digital Games and the Limits of Mass Culture. (fulltekst) Game Studies 2020; Volum 20 (1). ISSN 1604-7982.
- Lundedal Hammar, Emil; de Wildt, Lars; Mukherjee, Souvik; Pelletier, Caroline. Politics of Production: Videogames 10 years after Games of Empire. (fulltekst) Games and Culture 2020. ISSN 1555-4120.s 1 - 7.s doi: 10.1177/1555412020954996.
- Lundedal Hammar, Emil. Imperialism and Fascism Intertwined. A Materialist Analysis of the Games Industry and Reactionary Gamers. (fulltekst) Gamevironments 2020; Volum 13. ISSN 2364-382X.
- Hammar, Emil; Woodcock, Jamie. The Political Economy of Wargames: The Production of History and Memory in Military Video Games. Bloomsbury Academic 2019 ISBN 978-1-5013-5115-0.s 53 - 72.s doi: 10.5040/9781501351181.ch-004.
- Hammar, Emil. Producing Play under Mnemonic Hegemony: The Political Economy of Memory Production in the Videogames Industry.. Digital Culture & Society 2019; Volum 5 (1). ISSN 2364-2114.s 61 - 83.s doi: 10.14361/dcs-2019-0105.
- Hammar, Emil. Manufacturing Consent in Video Games—The Hegemonic Memory Politics of Metal Gear Solid V: The Phantom Pain (2015). (fulltekst) Nordlit 2019 (42). ISSN 0809-1668.s 279 - 300.s doi: 10.7557/13.5016.
- Aarseth, Espen; Lundedal Hammar, Emil. No Worries? Game Research in Denmark 1984-2014. Transcript Verlag 2018 ISBN 978-3-8376-3934-6.s 311 - 326.s doi: 10.14361/9783839439340-018.
- Mukherjee, Souvik; Lundedal Hammar, Emil. Introduction to the Special Issue on Postcolonial Perspectives in Game Studies. (fulltekst) Open Library of Humanities 2018; Volum 4 (2). ISSN 2056-6700.s 33 - .s doi: 10.16995/olh.309.
- Lundedal Hammar, Emil. The Political Economy of Historical Digital Games. (data) (fulltekst) Media Development 2017; Volum LXIV (4). ISSN 0143-5558.s 25 - 29.
- Lundedal Hammar, Emil. Counter-hegemonic commemorative play: marginalized pasts and the politics of memory in the digital game Assassin’s Creed: Freedom Cry. (fulltekst) Rethinking history 2017; Volum 21 (3). ISSN 1364-2529.s 372 - 395.s doi: 10.1080/13642529.2016.1256622.
Forskningsinteresser
Ethics, Multiculturalism, Minority Rights, Postphenomenology, Play studies, Design theory, Computer Games, War & Conflict, Politics of Recognition, Philosophy of Science, Cultural Memory, Historical Trauma, Computer Games Aesthetics & Ontology
Undervisning
MDV-1003: Media, Communiation, & Society - Fall semester 2015 (co-lecturer)
MDV-1002: Digital Media - Spring semester 2016 (head lecturer)
MDV-1003: Media, Communiation, & Society - Fall semester 2016 (head lecturer)