EmilHammarBilde
EmilHammarBilde
Institutt for språk og kultur emil.l.hammar@uit.no +4777644314 Tromsø BRELIA N 205

Emil Lundedal Hammar


Førstelektor medie- og dokumentasjonsvitenskap

Stillingsbeskrivelse

Emil Lundedal Hammar is a PhD candidate in Media- and Documentation Studies at the Department of Culture, Literature & Linguistics at UiT Tromsø. Hammar holds a Cand. IT. in Computer Games Analysis, as well as a Ba. in Philosophy. His dissertation deals with computer games, cultural memory, and marginalized identities.

Hammar's field of research covers the intersection between ethical theory, computer games, minority rights and politics of recognition, memory studies, and design theory. His master's thesis focused on the ethical aspects of representation and participation of marginalized minority groups in contemporary computer games culture and the associated social responsibilities relevant to this area.

Hammar is supervised by associate professor Holger Pötzsch. He is also attached to the international research project WARGAME and is coordinator of the ENCODE research group at UiT Tromsø.

Culture, Literature and Linguistics

  • Emil Lundedal Hammar :
    Nationaløkonomiske og -kulturelle udfordringer for nordiske spilindustrier i en platformkapitalistisk verden
    Norsk Medietidsskrift 2021 ARKIV / FULLTEKST / DOI
  • Holger Pötzsch, Emil Hammar :
    Playing Perpetrators: Interrogating Evil in Videogames about Violent Conflicts
    Routledge 2020
  • Emil Lundedal Hammar :
    Imperialism and Fascism Intertwined. A Materialist Analysis of the Games Industry and Reactionary Gamers
    Gamevironments 2020 FULLTEKST
  • Emil Lundedal Hammar, Lars de Wildt, Souvik Mukherjee, Caroline Pelletier :
    Politics of Production: Videogames 10 years after Games of Empire
    Games and Culture 2020 FULLTEKST / DOI
  • Emil Lundedal Hammar :
    Playing Virtual Jim Crow in Mafia III - Prosthetic Memory via Historical Digital Games and the Limits of Mass Culture
    Game Studies 2020 FULLTEKST
  • Emil Hammar :
    Producing Play under Mnemonic Hegemony: The Political Economy of Memory Production in the Videogames Industry.
    Digital Culture & Society 2019 ARKIV / DOI
  • Emil Hammar, Jamie Woodcock :
    The Political Economy of Wargames: The Production of History and Memory in Military Video Games
    Bloomsbury Academic 2019 DOI
  • Emil Hammar :
    Manufacturing Consent in Video Games—The Hegemonic Memory Politics of Metal Gear Solid V: The Phantom Pain (2015)
    Nordlit 2019 ARKIV / FULLTEKST / DOI
  • Souvik Mukherjee, Emil Lundedal Hammar :
    Introduction to the Special Issue on Postcolonial Perspectives in Game Studies
    Open Library of Humanities 2018 ARKIV / FULLTEKST / DOI
  • Espen Aarseth, Emil Lundedal Hammar :
    No Worries? Game Research in Denmark 1984-2014
    Transcript Verlag 2018 DOI
  • Emil Lundedal Hammar :
    Counter-hegemonic commemorative play: marginalized pasts and the politics of memory in the digital game Assassin’s Creed: Freedom Cry
    Rethinking history 24. november 2016 ARKIV / FULLTEKST / DOI
  • Emil Lundedal Hammar :
    Towards a Research Design on Reactionary Game Developers & and/or Consumers in a Nordic context
    2021
  • Emil Lundedal Hammar :
    Dialogue Tree: Labor in the Danish games industry
    2021 DATA
  • Emil Lundedal Hammar :
    Skal Bobby Kotick Fyres? (m. Emil Hammar)
    23. november 2021 FULLTEKST
  • Emil Lundedal Hammar :
    Marx at the Arcade: Consoles, Controllers, and Class Struggle
    American Journal of Play 2021 FULLTEKST
  • Emil Lundedal Hammar :
    Spilbranchen boomer: »Næsten alle spiller computerspil, så der er masser af penge at tjene«
    30. mai 2021 FULLTEKST
  • Emil Lundedal Hammar :
    Dansk spilfirma rammer guldåre i den globale spilindustri
    13. mai 2020 FULLTEKST
  • Emil Lundedal Hammar :
    Mer vold og færre kvinner i historiske dataspill
    19. mai 2020 FULLTEKST
  • Emil Lundedal Hammar :
    Profittpress gjør store dataspill voldelige, ensidige og mannsdominerte
    06. mai 2020 FULLTEKST
  • Emil Lundedal Hammar :
    Mandehørm og sexisme: Kulturen hos computerspillere skal ændres
    16. august 2020 FULLTEKST
  • Emil Lundedal Hammar :
    Spilgigant undskylder for omfattende sexchikane: 'Vi er virkelig kede af det'
    06. juli 2020 FULLTEKST
  • Emil Lundedal Hammar :
    The significance of political economy for the understanding of digital games
    2020
  • Emil Lundedal Hammar :
    The Relation Between Production & Form: Red Dead Redemption 2 & Mnemonic Hegemony
    2020
  • Emil Lundedal Hammar :
    The Games Industry as 21st Century Imperialism & Its Cultivation of Fascism
    2020 FULLTEKST
  • Emil Lundedal Hammar :
    Ekstreme arbejdstider og konstant frygt: Sådan bliver verdens mest populære computerspil til
    10. juni 2019 FULLTEKST
  • Emil Lundedal Hammar :
    Stress og ulidelige arbejdsforhold fik Pernille til at flytte fra Danmark: 'Jeg følte en konstant knugende angst'
    24. juni 2019 FULLTEKST
  • Emil Lundedal Hammar :
    Den danske spilbranche udsat for massiv kritik: Nu giver cheferne svar på tiltale
    27. juni 2019 FULLTEKST
  • Emil Lundedal Hammar :
    Samfunn, makt og dataspill som kanarifuglen i kullgruven
    2019 FULLTEKST
  • Christian Beyer, Juliane C Bockwoldt, Emil Hammar, Holger Pötzsch :
    Seeing (With, Through, and As) Monsters—An Introduction to the Special Issue
    Nordlit 2019 DOI
  • Holger Pötzsch, Juliane C Bockwoldt, Emil Lundedal Hammar, Christian Beyer :
    Seeing (With, Through, and As) Monsters
    Nordlit 2019 DOI
  • Emil Lundedal Hammar, Holger Pötzsch :
    Hva betyr det egentlig at millioner av dataspillere verden over får leke med nordnorsk krigshistorie?
    Nordlys 09. november 2018 FULLTEKST
  • Emil Lundedal Hammar, Holger Pötzsch :
    Hva betyr det egentlig at millioner av dataspillere verden over får leke med nordnorsk krigshistorie?
    Pressfire 2018 FULLTEKST
  • Emil Lundedal Hammar, Anne Hauan, Hevnskjel Ringvold Geir :
    Kan dataspill fungere som mer enn underholdning?
    18. november 2018 FULLTEKST
  • Emil Lundedal Hammar :
    Nytt dataspill kan endre vårt minne av krigen
    Forskning.no 20. november 2018 FULLTEKST
  • Emil Lundedal Hammar, Julie Arntsen :
    Hovedkarakteren i «Battlefield V» er en norsktalende kvinne: – Høres underlig ut
    21. november 2018 FULLTEKST
  • Emil Lundedal Hammar, Ole-Fredrik Lambertsen :
    Motstandshelten Solveig kan bli mer kjent enn Max Manus
    20. november 2018 FULLTEKST
  • Emil Lundedal Hammar, Karl Erik Andersen :
    Spillere i harnisk over at hovedkarakteren er en norsktalende motstandskvinne
    21. november 2018 FULLTEKST
  • Emil Lundedal Hammar :
    Historical museums & playing hegemonic pasts – the tension between production and appropriative practices of play
    2018
  • Emil Lundedal Hammar :
    Digital games, cultural memory, & hegemony
    2018
  • Emil Lundedal Hammar :
    Emil (32) forsker på dataspill: – Det er en markedsgrunn til at man kan spille ei lesbisk kvinne gjennom krigen i Narvik
    30. juni 2018 FULLTEKST
  • Emil Lundedal Hammar :
    Mnemonic hegemony in historical digital games
    2018
  • Emil Lundedal Hammar :
    Game developers & mnemonic hegemony in historical digital games
    2018
  • Emil Lundedal Hammar, Stephanie de Smale :
    Playful Memory-Making: Studying Memory in Games
    2018 FULLTEKST
  • Emil Lundedal Hammar :
    Virtual mnemonic hegemony: the political economy of historical digital games
    2018
  • Emil Lundedal Hammar :
    Playing the past: The hegemonic memory politics of producing and playing historical digital games
    2018 FULLTEKST
  • Emil Lundedal Hammar :
    The Trials and Tribulations of Historical Game Development - The Political Economy of Ludic Cultural Memory
    2018 FULLTEKST
  • Emil Lundedal Hammar :
    Producing & playing within mnemonic hegemony: The contrasting production & reception of Company of Heroes 1 & 2
    2018
  • Emil Lundedal Hammar, Holger Pötzsch, Stephanie de Smale :
    Framing Form: Steps Towards a Critical Transnational Sociology of Games and Play
    2018
  • Emil Lundedal Hammar :
    Hegemonic Consumption of the Other in Historical Digital Games
    2017 DATA
  • Emil Lundedal Hammar :
    Keynote: Game Analysis - An Approach
    2017

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    Forskningsinteresser

    Ethics, Multiculturalism, Minority Rights, Postphenomenology, Play studies, Design theory, Computer Games, War & Conflict, Politics of Recognition, Philosophy of Science, Cultural Memory, Historical Trauma, Computer Games Aesthetics & Ontology

    Undervisning

    MDV-1003: Media, Communiation, & Society - Fall semester 2015 (co-lecturer)

    MDV-1002: Digital Media - Spring semester 2016 (head lecturer)

    MDV-1003: Media, Communiation, & Society - Fall semester 2016 (head lecturer)




    BRELIA N 205

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