autumn 2017
STE6249-002 Virtual Reality/Graphics/Animation - Project - 5 ECTS
Course content
Basic visualization techniques, OpenGL (Vulkan), display hierarchy, camera and lights, collision control, constraints, particles, and more. Shader programming, active objects, virtual environments, virtual control panels and other interface techniques, animation techniques and interactive simulations.Objectives of the course
On completion of the course the successful student is expected to have the following:
Knowledge
- The candidate will have thorough knowledge of the different theories and methodologies of software development and especially computer programming. It is advanced object oriented programming and meta-programming, based on knowledge of mathematics and technology applicable to both general-purpose programming and especially to technical applications on different platforms. (K2)
- The candidate will have special knowledge in the field of simulations/computations and programming, and computer graphics. (K3)
Skills
- The candidate will work independently with problems, by analysing the problem and make plans for solving them. (S1) The candidate will be able independently to make big and/or complex computer programs running on different platforms. (S2) The candidate can find, analyse and deal critically with various sources of information and use them in development and in argumentation. (S4)
General competence
- The candidate can communicate about academic issues, analysis and conclusions in the field of computer science by using the relevant terminology to communicate with specialists and also with the general public. (GC2)
- The candidate can contribute to new thinking and innovation processes in cooperation with experts from other fields. (GC3)
Error rendering component
- About the course
- Campus: Narvik |
- ECTS: 5
- Course code: STE6249-002
- Responsible unit
- Institutt for datateknologi og beregningsorienterte ingeniørfag
- Tidligere år og semester for dette emnet