The Erasmus+ project HerStory in VR: Empowering Female Humanities Students through Digital Storytelling has received funding under the 2026 Cooperation Partnerships in Higher Education call.
Running from September 2026 to August 2029, the project brings together partners in Cyprus, Norway, Greece and Serbia to address the digital confidence gap among female humanities students through virtual reality, 360° video production and oral-history practice.
At UiT The Arctic University of Norway, the project will be supported by researchers from the Centre for Geopolitics, Peace and Security and the EDGE Lab. Dr Antigone Heraclidou will play a central role in UiT’s contribution, bringing her expertise in oral history, gender, conflict, difficult heritage and digital cultural heritage. Professor Ana Luisa Sanchez Laws will support Heraclidou’s work, contributing her longstanding research on immersive media, virtual reality, conflict transformation, presence and learning.
Heraclidou’s research sits at the intersection of historical testimony, contested memory and emerging technologies. In HerStory in VR, she will contribute to the project’s research and curriculum-design work, helping to develop ethical and pedagogically grounded approaches to documenting and presenting testimonies from women affected by conflict and displacement. She will also support UiT’s pilot activities in Norway.
The project is coordinated by CYENS Centre of Excellence in Cyprus and includes UiT, the University of Belgrade, the Greek Council for Refugees and ProjectSquared Ltd. UiT leads the project’s research and curriculum-design work package, drawing on the Centre for Peace Studies’ interdisciplinary expertise in peace and conflict studies, oral history, gender, and immersive technologies.
Building digital confidence through meaningful storytelling
HerStory in VR will develop an openly licensed four-module curriculum for female humanities students with no prior experience in virtual reality or digital production. Participants will gain practical skills in oral-history methodology, ethical and trauma-informed interviewing, 360° video production, digital archiving and immersive storytelling.
Rather than treating digital skills as separate from humanities education, the project positions technology as a tool for humanistic inquiry and public engagement. Students will use immersive media to document stories of women with lived experience of conflict, displacement or post-conflict transition.
The project will pilot the curriculum with at least 60 students across Cyprus, Norway, Greece and Serbia. Through a carefully governed process of testimony collection and production, the initiative will also create a collection of immersive oral histories for the HerStory VR application.
An immersive archive of women’s testimonies
Developed by CYENS, the HerStory VR application will use a “Matrix of Voices” format to present curated 360° testimonies in an immersive environment. The final application is expected to host 20 testimonies, selected from student-produced material across the four pilot countries.
A dedicated ethics and safeguarding protocol will guide all testimony work. The project places particular emphasis on informed consent, participant control, multilingual access, trauma-informed practice and psychological safety when working with sensitive narratives.
For EDGE Lab, the project offers an opportunity to further explore how VR can support engagement with difficult heritage and conflict-related experiences—while also critically considering the ethical responsibilities involved in designing immersive encounters with testimony.
Open resources and long-term impact
The project will produce a freely available curriculum and Facilitator Guide in English, Greek, Serbian and Norwegian, alongside an evaluation report and policy brief on gender-sensitive digital education in higher education.
Its outputs will be published open access, enabling universities, cultural institutions and civil-society organisations to adapt the model beyond the partner institutions. The project will also include public VR exhibitions in Cyprus, Norway, Greece and Serbia, culminating in a final dissemination event in Cyprus.
By combining digital skills development with oral history and women’s conflict narratives, HerStory in VR aims to expand access to immersive technologies while ensuring that underrepresented experiences become part of Europe’s evolving digital cultural record.
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