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Høst 2024
DTE-3609 Virtual Reality, Graphics and Animation - theory - 5 stp
The course is administrated by
Type of course
Course contents
This course focuses on theory in graphics, virtual reality and animation.
Topics include:
- Computer Graphics Pipeline
- Transformation of objects
- Camera and lighting
- Texturing
- Collision control
- Shader programming for objects, environments and effects.
Admission requirements
A relevant undergraduate Bachelor Engineering program with minimum 25 credits mathematics, 5 credits statistics, 7,5 credits physics
Recommended prerequisite knowledge: Knowledge of graphics and C++
Application code: 9371
Objective of the course
Learning outcomes, skills and attitudes
On completion of the course the successful student is expected to have the following:
Knowledge
Be able to describe in words, the central terminology, definitions, standards, methods and trends within the areas that are included in this course.
Skills
Be able to use the knowledge to analyse and plan how to solve concrete examples.
General competence
Know that basic visualisation techniques can be used in computer graphics, VR and animations / simulations.
Language of instruction
All the teaching material will be held in Norwegian or English (Provided the presence of English-speaking students, English will be chosen).
All delivered material must be in English.