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Høst 2023

DTE-3609 Virtual Reality, Graphics and Animation - theory - 5 stp


The course is administrated by

Institutt for datateknologi og beregningsorienterte ingeniørfag

Type of course

The course can be taken as a single course. For students at the Master's Degree Programme in Applied Computer Science.

Course contents

This course focuses on theory in graphics, virtual reality and animation.

Topics include:


Admission requirements

A relevant undergraduate Bachelor Engineering program with minimum 25 credits mathematics, 5 credits statistics, 7,5 credits physics

Recommended prerequisite knowledge: Knowledge of OpenGL and C++

Application code: 9371


Objective of the course

Learning outcomes, skills and attitudes

On completion of the course the successful student is expected to have the following:

Knowledge

Be able to describe in words, the central terminology, definitions, standards, methods and trends within the areas that are included in this course.

Skills

Be able to use the knowledge to analyse and plan how to solve concrete examples.

General competence

Know that basic visualisation techniques can be used in computer graphics, VR and animations / simulations.


Language of instruction

All the teaching material will be held in Norwegian or English (Provided the presence of English-speaking students, English will be chosen).

All delivered material must be in English.


Teaching methods

The teaching is held using a variation of flipped classroom, where videos, lectures, group discussions and smaller seminars are included.