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Vår 2022
DTE-3607 Advanced Game and Simulator Programming - 10 stp
The course is administrated by
Type of course
Course contents
The course focuses on advanced concepts and techniques necessary for development of simulator software and computer games using the C++ programming language.
The course aims at solving problems by programming with emphasis on numerical stability, type safety, multi-threading, concurrency, efficient data structures and modularization. Some fundamental C++ programming topics include:
- Memory usage and control
- Templates and namespaces
- Type safe programming
- Abstractions and inheritance through advanced use of polymorphism
- Topological data structures
- Responsible objects / agents
- Modularization and distribution of work
- Debugging, dynamic and static analysis
The topics of basic geometry, affine space, projective space and physically accurate simulations are encountered through the mandatory project task.
Application deadline
Admission requirements
A relevant undergraduate bachelor Engineering programme with minimum 25 credits mathematic, 5 credits statistics and 7,5 credits Physics
Application Code: 9371
Prerequisite(s) Knowledge of and experience with C++ and object oriented analysis, design and programming.
Objective of the course
On completion of the course, the successful student is expected to have the following:
Knowledge:
- The candidate will have knowledge in type safe programming in C++ (K2).
- The candidate will have special knowledge in geometry and related mathematical spaces (K3).
- The candidate will have basic knowledge about computer graphics (K1).
- The candidate will have knowledge about simulation and ODE-solvers (K3).
- The candidate knows how to use and write programming libraries and APIs (K2).
Skills:
- The candidate will work independently with software development, by analyzing sub-problems and make plans for solving them analytically (S1).
- The candidate will be able independently to construct large and complex computer programs running on different computer architectures (S2).
General competence:
- The candidate is influenced to maintain and develop curiosity and values such as openness, precision and the importance of separating between knowledge and opinions (GC1).
- The candidate can write a scientific report, which clearly distinguishes the candidate¿s own contribution (GC2).
Language of instruction
Teaching methods
Assessment
Oral examination (M) - individual
Grading will be done by using A-F grading scale, F is Fail. A re-sit exam will be arranged for this course.