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Vår 2022

DTE-3607 Advanced Game and Simulator Programming - 10 stp


The course is administrated by

Institutt for datateknologi og beregningsorienterte ingeniørfag

Type of course

The course can be taken as a single course.

Course contents

The course focuses on advanced concepts and techniques necessary for development of simulator software and computer games using the C++ programming language.

The course aims at solving problems by programming with emphasis on numerical stability, type safety, multi-threading, concurrency, efficient data structures and modularization. Some fundamental C++ programming topics include:

The topics of basic geometry, affine space, projective space and physically accurate simulations are encountered through the mandatory project task.


Application deadline

Applicants from Nordic countries: 1 June for the autumn semester and 1 December for the spring semester.

Admission requirements

A relevant undergraduate bachelor Engineering programme with minimum 25 credits mathematic, 5 credits statistics and 7,5 credits Physics

Application Code: 9371

Prerequisite(s) Knowledge of and experience with C++ and object oriented analysis, design and programming.


Objective of the course

On completion of the course, the successful student is expected to have the following:

Knowledge:

Skills:

General competence:


Language of instruction

English

Teaching methods

The subject is a project based course that gives 10 credits. It is distributed across two semesters (at least 6 weeks of work). There will be lessons distributed across the four weeks directed by the teacher. Most of the time will still be used for the project which is described on the subject's homepage.

Assessment

Oral examination (M) - individual

Grading will be done by using A-F grading scale, F is Fail. A re-sit exam will be arranged for this course.