Skriv ut Lukk vindu


 

Høst 2020

DTE-3605 Virtual Reality, Graphics and Animation - Project - 5 stp


The course is administrated by

Faculty of Engineering Science and Technology

Type of course

Reserved for students at the Master's Degree Programme in Computer Science.

Course contents

Basic visualization techniques, OpenGL (Vulkan), display hierarchy, camera and lights, collision control, constraints, particles, and more. Shader programming, active objects, virtual environments, virtual control panels and other interface techniques, animation techniques and interactive simulations.

Admission requirements

A relevant undergraduate bachelor Engineering programme with minimum 30 credits mathematic/statistics topics

Courses at the Master degree program in Computer Science.

Recommended: Knowledge of OpenGL and C++


Obligatory prerequisites

STE6238 Geometric modeling 1, STE6249-001 Virtual Reality, Graphics and Animation - theory

Objective of the course

On completion of the course the successful student is expected to have the following:

Knowledge

Skills

General competence


Language of instruction

English

Teaching methods

Project work with lessons and supervision.

Teaching and examination Language:

Lectures will be held in Norwegian or English (Provided the presence of English speaking students, English will be chosen).

Lecture notes will be given in English.

Project report must be written in the English language.


Assessment

Course work requirement:

Minimum requirements for reporting structure and written format prior to submission.

Examination and assessment:

Form of assessment: Oral.

Grouping: Individual / group.

Grading scale is from A (highest) to F (lowest), with E as the minimum pass grade.

There will not be arranged a re-sit exam for this course.


Course overlap

STE6249-002 Virtual Reality, Graphics and Animation - Project 5 stp
Lectures Autumn 2020
Undervisning prof. Børre Egil Johan Bang