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Høst 2018

STE6249-002 Virtual Reality/Graphics/Animation - Project - 5 stp


The course is administrated by

Faculty of Engineering Science and Technology

Type of course

The course may be taken as a single subject.

Course contents

Basic visualization techniques, OpenGL (Vulkan), display hierarchy, camera and lights, collision control, constraints, particles, and more. Shader programming, active objects, virtual environments, virtual control panels and other interface techniques, animation techniques and interactive simulations.

Application deadline

Applicants from Nordic countries: 1 June. Exchange students and Fulbright students: 15 April

Admission requirements

A relevant undergraduate bachelor Engineering programme with minimum 30 credits mathematic/statistics topics

Courses at the Master degree program in Computer Science. Recommended: Knowledge of OpenGL and C++

Application Code: 9371

Recommended prerequisite knowledge:


Objective of the course

On completion of the course the successful student is expected to have the following:

Knowledge

Skills

General competence


Language of instruction

English

Teaching methods

Project work with lessons and supervision.

Assessment

Course work requirement: Minimum requirements for reporting structure and written format prior to submission.

Examination and assessment: Form of assessment: Oral Grouping: Individual / group Grading scale is from A (highest) to F (lowest), with E as the minimum pass grade.

There will not be arranged a re-sit exam for this course.


Date for examination

Oral 16.10.2018

The date for the exam can be changed. The final date will be announced at your faculty early in May and early in November.


Recommended reading/syllabus

The syllabus (project description) will be presented in the beginning of the course.
Lectures Autumn 2018
Forelesning prof. Børre Egil Johan Bang