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Vår 2017

STE6249-001 Virtual Reality, Graphics and Animation - Theory - 5 stp


The course is administrated by

Institutt for datateknologi og beregningsorienterte ingeniørfag

Type of course

The course may be taken as a single subject.

Course contents

Basic visualization techniques, OpenGL, display hierarchy, camera and light, collision control, constraints, particles, mirroring textures and more. Shader programming, active objects, virtual environments, virtual control panels and other interface techniques, animation techniques and interactive simulations.

Application deadline

Applicants from Nordic countries: 1 June for the autumn semester and 1 December for the spring semester. Exchange students and Fulbright students: 1 October for the spring semester and 15 April for the autumn semester.

Admission requirements

A relevant undergraduate bachelor Engineering programme with minimum 30 credits Mathematics/statistics topics

Required prerequisite knowledge: STE6238 Geometric Modeling

Recommended prerequisite knowledge: Knowledge of OpenGL and C++

Application code: 9371


Objective of the course

Learning outcomes, skills and attitudes

On completion of the course the successful student is expected to have the following:

Knowledge

Be able to describe in words, the central terminology, definitions, standards, methods and trends within the areas that are included in this course (K3).

Skills

Be able to use the knowledge to analyse and plan how to solve concrete examples (S1).

General competence

Know that basic visualisation techniques can be used in computer graphics, VR and animations / simulations (GC2).


Language of instruction

English

Teaching methods

Theory part with lessons and two mandatory assignments.

Assessment

Mandatory tasks

Two mandatory tasks.

Form of assessment: Project (Home examination).

Grouping: Individual

Grading will be done by using A-F grading scale, F is Fail. A re-sit exam will be arranged for this course.


Recommended reading/syllabus