Skriv ut | Lukk vindu |
Vår 2017
STE6249-001 Virtual Reality, Graphics and Animation - Theory - 5 stp
The course is administrated by
Type of course
Course contents
Application deadline
Admission requirements
A relevant undergraduate bachelor Engineering programme with minimum 30 credits Mathematics/statistics topics
Required prerequisite knowledge: STE6238 Geometric Modeling
Recommended prerequisite knowledge: Knowledge of OpenGL and C++
Application code: 9371
Objective of the course
Learning outcomes, skills and attitudes
On completion of the course the successful student is expected to have the following:
Knowledge
Be able to describe in words, the central terminology, definitions, standards, methods and trends within the areas that are included in this course (K3).
Skills
Be able to use the knowledge to analyse and plan how to solve concrete examples (S1).
General competence
Know that basic visualisation techniques can be used in computer graphics, VR and animations / simulations (GC2).
Language of instruction
Teaching methods
Assessment
Mandatory tasks
Two mandatory tasks.
Form of assessment: Project (Home examination).
Grouping: Individual
Grading will be done by using A-F grading scale, F is Fail. A re-sit exam will be arranged for this course.
Recommended reading/syllabus
- OpenGL Programming Guide - Woo, Neider, Davis
- OpenGL Shading Language - Rost
- Cuda Programming - Seland