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Vår 2017

STE6245 Advanced Game and Simulator Programming - 10 stp


The course is administrated by

Institutt for datateknologi og beregningsorienterte ingeniørfag

Type of course

The course may be taken as a single subject.

Course contents

 Memory usage and control

 Templates and namespaces

 Abstractions and inheritance through advanced use of polymorphism

 Topological data structures

 Responsible objects / agents

 Modularization and distribution of work

 Debugging, dynamic and static analyzis


Application deadline

Applicants from Nordic countries: 1 June for the autumn semester and 1 December for the spring semester. Exchange students and Fulbright students: 1 October for the spring semester and 15 April for the autumn semester.

Admission requirements

A relevant undergraduate bachelor Engineering programme with minimum 30 credits mathematic/statistics topics

Application Code: 9371

Prerequisite(s) Knowledge of and experience with C++ and object oriented analysis, design and programming.


Objective of the course

Learning outcome:

On completion of the course, the successful student is expected to have the following:

Knowledge:

Skills:

General competence:


Language of instruction

English

Teaching methods

The subject is a project based course that gives 10 credits. It is distributed across two semesters (at least 6 weeks of work). There will be lessons distributed across the four weeks directed by the teacher. Most of the time will still be used for the project which is described on the subject's homepage.

Assessment

Form of assessment: Oral

Grouping: Individual

Grading will be done by using A-F grading scale, F is Fail. A re-sit exam will be arranged for this course.


Recommended reading/syllabus

Additional literature

C++ Primer, Lippman / Lajoie

OpenGL Programming Guide, Woo/Neider/Davis/Shreiner

Computer Modeling: From Sports to Spaceflight ...From Order To Chaos, J.M.A. Danby