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Høst 2016

STE6274 Computer Game Design - 5 stp


The course is administrated by

Institutt for datateknologi og beregningsorienterte ingeniørfag

Type of course

Can take as a single subject.

Course contents

The course is focused on basic concepts and techniques necessary for game development. The course aims at developers, so most emphasis will be on issues related to programming of games. Specialization of topics such as 3D graphics, simulations, AI and special effects are topics in later courses.

A more detailed description can be found on the subject's homepage.


Application deadline

Applicants from Nordic countries: 1 June for the autumn semester and 1 December for the spring semester. Exchange students and Fulbright students: 1 October for the spring semester and 15 April for the autumn semester.

Admission requirements

ADMISSION REQUIREMENTS: A relevant undergraduate bachelor Engineering programme with minimum 30 credits mathematic/statistics topics

Application Code: 9371


Objective of the course

Learning outcomes, skills and attitudes

On completion of the course, the successful student is expected to have the following:

Knowledge

Be able to describe in words, the central programming techniques, definitions, results and methods that are included in this course.

Skills

Be able to apply the knowledge in practical programming tasks.

General competence

Know that programming techniques and tools related to programming are fundamental in successful programming projects.


Language of instruction

English

Teaching methods

Working and assessment methods


Assessment

Oral exam.

Grading scale is from A (highest) to F (lowest), with E as the minimum pass grade.


Date for examination

Computer Game Design 20.10.2016

The date for the exam can be changed. The final date will be announced at your faculty early in May and early in November.