Skriv ut | Lukk vindu |
Høst 2016
STE6249-002 Virtual reality/Graphics/Animation - 5 stp
The course is administrated by
Type of course
Course contents
Content
Basic visualisation techniques, OpenGL, display hierarchy, camera and lights, collision control, constraints, particles, mirroring textures and more. Shader programming, active objects, virtual environments, virtual control panels and other interface techniques, animation techniques and interactive simulations.
Application deadline
Admission requirements
Application Code: 9371
ADMISSION REQUIREMENTS: A relevant undergraduate bachelor Engineering programme with minimum 30 credits mathematic/statistics topics
Prerequisite(s)
- STE6238 Geometric modeling
- STE6249-001 Virtual reality/graphics/animation, theoretical part
Objective of the course
Learning outcomes, skills and attitudes
On completion of the course the successful student is expected to have the following:
Knowledge
Be able to describe in words, the central terminology, definitions, standards, methods and trends within the areas that are included in this course.
Skills
Be able to use the knowledge to develop applications containing computer graphics.
General competence
Some experience and skills within basic visualisation techniques, computer graphics, VR and animations / simulations
Language of instruction
Teaching methods
Working and assessment methods
Project work with lessons and supervision.
Assessment
Project with oral presentation.
Grading scale is from A (highest) to F (lowest), with E as the minimum pass grade.
Date for examination
The date for the exam can be changed. The final date will be announced at your faculty early in May and early in November.
Recommended reading/syllabus
Curriculum
- OpenGL Programming Guide - Woo, Neider, Davis
- OpenGL Shading Language - Rost
- Cuda Programming - Seland