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Høst 2016

STE6249-002 Virtual reality/Graphics/Animation - 5 stp


The course is administrated by

Institutt for datateknologi og beregningsorienterte ingeniørfag

Type of course

Can take as a single subject.

Course contents

Content

Basic visualisation techniques, OpenGL, display hierarchy, camera and lights, collision control, constraints, particles, mirroring textures and more. Shader programming, active objects, virtual environments, virtual control panels and other interface techniques, animation techniques and interactive simulations.


Application deadline

Applicants from Nordic countries: 1 June for the autumn semester and 1 December for the spring semester. Exchange students and Fulbright students: 1 October for the spring semester and 15 April for the autumn semester.

Admission requirements

Application Code: 9371

ADMISSION REQUIREMENTS: A relevant undergraduate bachelor Engineering programme with minimum 30 credits mathematic/statistics topics

Prerequisite(s)


Objective of the course

Learning outcomes, skills and attitudes

On completion of the course the successful student is expected to have the following:

Knowledge

Be able to describe in words, the central terminology, definitions, standards, methods and trends within the areas that are included in this course.

Skills

Be able to use the knowledge to develop applications containing computer graphics.

General competence

Some experience and skills within basic visualisation techniques, computer graphics, VR and animations / simulations


Language of instruction

English

Teaching methods

Working and assessment methods

Project work with lessons and supervision.


Assessment

Project with oral presentation.

Grading scale is from A (highest) to F (lowest), with E as the minimum pass grade.


Date for examination

Virtual reality/Graphics/Animation 21.10.2016

The date for the exam can be changed. The final date will be announced at your faculty early in May and early in November.


Recommended reading/syllabus

Curriculum