spring 2021
DTE-3609 Virtual Reality, Graphics and Animation - theory - 5 ECTS

Last changed 09.04.2021

Application deadline

Applicants from Nordic countries: 1 December; Exchange students and Fulbright students: 1 October

Type of course

The course can be taken as a single course. For students at the Master's Degree Programme in Computer Science

Admission requirements

A relevant undergraduate bachelor Engineering programme with minimum 30 credits Mathematics/statistics topics

Recommended prerequisite knowledge: Knowledge of OpenGL and C++

Application code: 9371

Course content

Basic visualization techniques, OpenGL, display hierarchy, camera and light, collision control, constraints, particles, mirroring textures and more. Shader programming, active objects, virtual environments, virtual control panels and other interface techniques, animation techniques and interactive simulations.

Recommended prerequisites

END-3607 Geometric Modelling

Objectives of the course

Learning outcomes, skills and attitudes

On completion of the course the successful student is expected to have the following:


Be able to describe in words, the central terminology, definitions, standards, methods and trends within the areas that are included in this course (K3).


Be able to use the knowledge to analyse and plan how to solve concrete examples (S1).

General competence

Know that basic visualisation techniques can be used in computer graphics, VR and animations / simulations (GC2).

Language of instruction


Teaching methods

Theory part with lessons and two mandatory assignments.


Mandatory tasks

Two mandatory tasks.

Form of assessment: Project (Home examination).

Grouping: Individual

Grading will be done by using A-F grading scale, F is Fail. A re-sit exam will be arranged for this course.


  • About the course
  • Campus: Narvik |
  • ECTS: 5
  • Course code: DTE-3609
  • Undersider