spring 2019

STE6249-001 Virtual Reality, Graphics and Animation - theory - 5 ECTS

Sist endret: 30.08.2019

The course is provided by

Faculty of Engineering Science and Technology

Location

Narvik |

Application deadline

Applicants from Nordic countries: 1 December
Exchange students and Fulbright students: 1 October

Type of course

The course may be taken as a single subject.

Admission requirements

A relevant undergraduate bachelor Engineering programme with minimum 30 credits Mathematics/statistics topics

Required prerequisite knowledge: STE6238 Geometric Modeling

Recommended prerequisite knowledge: Knowledge of OpenGL and C++

Application code: 9371

Course content

Basic visualization techniques, OpenGL, display hierarchy, camera and light, collision control, constraints, particles, mirroring textures and more. Shader programming, active objects, virtual environments, virtual control panels and other interface techniques, animation techniques and interactive simulations.

Recommended prerequisites

STE6238 Geometric modeling 1

Objectives of the course

Learning outcomes, skills and attitudes

On completion of the course the successful student is expected to have the following:

Knowledge

Be able to describe in words, the central terminology, definitions, standards, methods and trends within the areas that are included in this course (K3).

Skills

Be able to use the knowledge to analyse and plan how to solve concrete examples (S1).

General competence

Know that basic visualisation techniques can be used in computer graphics, VR and animations / simulations (GC2).

Language of instruction

English

Teaching methods

Theory part with lessons and two mandatory assignments.

Assessment

Mandatory tasks

Two mandatory tasks.

Form of assessment: Project (Home examination).

Grouping: Individual

Grading will be done by using A-F grading scale, F is Fail. A re-sit exam will be arranged for this course.

Date for examination

Project hand in date 31.05.2019

The date for the exam can be changed. The final date will be announced in the StudentWeb early in May and early in November.

Schedule

Recommended reading/syllabus

  • OpenGL Programming Guide - Woo, Neider, Davis
  • OpenGL Shading Language - Rost
  • Cuda Programming - Seland