Konferansen kan følges på denne streamen:https://mediasite.uit.no/Mediasite/Catalog/Full/f046f9492969469d8162002de1f7e15a21
09:00–09:15: Musikalt innnslag av “El duo de la passion” + Velkommen ved prorektor utdanning Wenche Jakobsen
09:15–10:30: The Teaching Trick – how to improve student learning without spending more time teaching
Dr Kristina Edström Associate Professor in Engineering Education Development
Dr Jakob Kuttenkeuler Professor in Naval Architecture, KTH Royal Institute of Technology, Sweden.
10:30–10.45: kaffe/te
10:45–11:00: Interprof: Tverrprofesjonell samarbeidslæring - studentaktiv læring i all praksis
Ved TPS leder Nanna Hauksdottir
og student Katrine Erke
11:00–11.20: De meritertes hjørne
Førstelektor Kunstfak Anne Eriksen «Forelesningens dramaturgi»
11:30–12:00: Lunsj
12:00–12.05: Musikalt innnslag av “El duo de la passion”
12:05–13:25: Lyntaler
Senter for helsefaglig pedagogisk utvikling, Det helsevitenskapelige fakultet
"Bidrar utvikling og bruk av digitale læringsrom i Canvas til en forbedring av jusstudenters læringsutbytte?" ved professor Magne Frostad og førstelektor Kristine H Korsnes, Juridisk fakultet
"Workshop á la carte" ved Result førsteamanuensis Øystein Lund
13:25- 13:40: Simfish - spill som studentaktiv læring ved professor Petter Holm
13:40–13:55: kaffe/te + sjokolade på grupperommene
--------------------------------------------------------------------------------------------------------------------------------------------------------
14:00 - 16:00 Bli med å utvikle/teste spill- velg mellom 1 av de 2 sesjonene:
Del 2 av Fyrtårnkonferansen vil være en workshop der du/dere kan være med å utvikle spill. Før lunsj vil du kunne melde deg på en av de to spillsesjonene, da disse har begrenset med plasser.
1. How to make a game for learning? The case of interprofessional/interdisciplinary collaboration: SimFish Lab - NFH B-067
Do you want to learn from professional game developers how to make a game that you can use in your own teaching ? Then this workshop is for you! During this session you will learn about the relationship between learning goals and game objectives, between seriousness and fun, about deciding on the right level of abstraction for your game, and about testing the game. During the workshop you will get to choose a mechanic for the game that you will be developing during the session. The learning outcomes we will work with during this workshop are connected with interprofessional work with patients / interdisciplinary collaboration with stakeholders. This workshop is held in collaboration with professional game designers from T-Xchange, the Netherlands. The number of participants is limited to 25. Registration to this workshop will be done on the basis of fist-come-first-served principle in the break from 10:30 during the same day at the Fyrtårnskonferanse.
2. Go Fish Aud UB Undervisningsrom
GoFish! er et spørrespill i to akter, hvor studentene må reflektere over fagets innhold i tre trinn. I første akt lager studentene spørsmål fra fire tema i faget. I andre akt spiller de spillet, to og to på lag samarbeider og konkurrerer mot de andre om å komme først til spillebrettets sentrum. Sammen med medspiller skal studentene svare på spørsmål i de ulike kategoriene, og motspillerne er deres sensorer. Maks antall deltakere på denne sesjonen er 40.
Dr Kristina Edström (kristina@kth.se) is Associate Professor in Engineering Education Development at KTH Royal Institute of Technology. Kristina has a M.Sc. in Engineering from Chalmers, Gothenburg, Sweden. Since 1997 she engages in educational development activities at KTH, in Sweden and internationally. She serves on the international CDIO Council and is a co-author of Crawley et al. (2014) Rethinking Engineering Education: The CDIO Approach, Springer. Kristina was awarded the KTH Prize for Outstanding Achievements in Education in 2004 and elected lifetime honorary member of the KTH Student Union in 2009. In her research she takes a critical perspective on the why, what and how of educational development. From 2018, Kristina is the Editor-in-Chief of the European Journal of Engineering Education.
Dr Jakob Kuttenkeuler (jakob@kth.se) is Professor in Naval Architecture and has participated in the development of the CDIO model since the start in 2000. His main research interests are in high-speed craft design, fluid-structure interaction and lightweight solutions. He has developed the KTH Master program in Naval Architecture and teaches a range of topics ranging from propellers, hydromechanics, maneuvering, and ship design to sailing mechanics. He is responsible for the doctoral program in Vehicle and Maritime Engineering. Jakob Kuttenkeuler received the KTH Prize for Outstanding Achievements in Education in 2001.