Four groups of N-24 students representing occupational therapy, odontology, and psychology explored if and how learning integrating VR technology enhanced their therapeutic competence. Focused ethnography with field notes, students’ reflection, and audio-recorded focus group interviews gave data through the process for further analysis and refinement of the learning resources and activities.
Preliminary analysis shows that the learning resources enhance the student’s ability to be present in different situations and set focus towards their acting, values, knowledge, skills, and collaboration. In realistic contexts, emotions activate, and learning is experienced as time-effective and motivating. Valuable feedback and adjustment towards therapeutic, interprofessional, technological, and pedagogical improvements enhanced learning for further students.
Members of other departments at UiT: Camilla Lauritzen (RKBU), Eva Therese Næss (IPS), Hege Nermo (IKO), and Robert Isaksen (Result)