Arbeider i CRIStin


  • Hammar, Emil; Woodcock, Jamie. The Political Economy of Wargames: The Production of History and Memory in Military Video Games. Bloomsbury Academic 2019 ISBN 9781501351150.s 72 - 99.

  • Hammar, Emil. Producing Play under Mnemonic Hegemony: The Political Economy of Memory Production in the Videogames Industry.. Digital Culture & Society 2019; Volum 5 (1). ISSN 2364-2122.s 61 - 83.

  • Hammar, Emil. Manufacturing Consent in Video Games—The Hegemonic Memory Politics of Metal Gear Solid V: The Phantom Pain (2015). (fulltekst) Nordlit 2019 (42). ISSN 0809-1668.s 279 - 300.s doi: 10.7557/13.5016.

  • Pötzsch, Holger; Hammar, Emil. Playing Perpetrators: Interrogating Evil in Videogames about Violent Conflicts. 2019 ISBN 9781138103245.

  • Aarseth, Espen; Lundedal Hammar, Emil. No Worries? Game Research in Denmark 1984-2014. Transcript Verlag 2018 ISBN 978-3-8376-3934-6.s 311 - 326.s doi: 10.14361/9783839439340-018.

  • Mukherjee, Souvik; Lundedal Hammar, Emil. Introduction to the Special Issue on Postcolonial Perspectives in Game Studies. (fulltekst) Open Library of Humanities 2018; Volum 4 (2). ISSN 2056-6700.s 33 - .s doi: 10.16995/olh.309.

  • Lundedal Hammar, Emil. Counter-hegemonic commemorative play: marginalized pasts and the politics of memory in the digital game Assassin’s Creed: Freedom Cry. (fulltekst) Rethinking history 2017; Volum 21 (3). ISSN 1364-2529.s 372 - 395.s doi: 10.1080/13642529.2016.1256622.

  • Lundedal Hammar, Emil. The Political Economy of Historical Digital Games. (data) (fulltekst) Media Development 2017; Volum LXIV (4). ISSN 0143-5558.s 25 - 29.

  • Lundedal Hammar, Emil. Ekstreme arbejdstider og konstant frygt: Sådan bliver verdens mest populære computerspil til. (fulltekst) 2019.

  • Pötzsch, Holger; Beyer, Christian; Hammar, Emil; Bockwoldt, Juliane C. Seeing (With, Through, and As) Monsters—An Introduction to the Special Issue. Nordlit 2019; Volum 42. ISSN 0809-1668.s 11 - 24.s doi: https://doi.org/10.7557/13.5001.

  • Lundedal Hammar, Emil. Samfunn, makt og dataspill som kanarifuglen i kullgruven. Spilltanken - dataspill som kunst- og kulturuttrykk i Den kulturelle skolesekken (fulltekst) 2019-09-17 - 2019-09-17 2019.

  • Lundedal Hammar, Emil. Den danske spilbranche udsat for massiv kritik: Nu giver cheferne svar på tiltale. (fulltekst) 2019.

  • Lundedal Hammar, Emil. Stress og ulidelige arbejdsforhold fik Pernille til at flytte fra Danmark: 'Jeg følte en konstant knugende angst'. (fulltekst) 2019.

  • Lundedal Hammar, Emil; Pötzsch, Holger. Hva betyr det egentlig at millioner av dataspillere verden over får leke med nordnorsk krigshistorie?. (fulltekst) Pressfire 2018.

  • Lundedal Hammar, Emil. Nytt dataspill kan endre vårt minne av krigen. (fulltekst) Forskning.no 2018. ISSN 1891-635X.

  • Lundedal Hammar, Emil; Hauan, Anne; Geir, Hevnskjel Ringvold. Kan dataspill fungere som mer enn underholdning?. (fulltekst) 2018.

  • Lundedal Hammar, Emil; Arntsen, Julie. Hovedkarakteren i «Battlefield V» er en norsktalende kvinne: – Høres underlig ut. (fulltekst) 2018.

  • Lundedal Hammar, Emil; Andersen, Karl Erik. Spillere i harnisk over at hovedkarakteren er en norsktalende motstandskvinne. (fulltekst) 2018.

  • Lundedal Hammar, Emil; Lambertsen, Ole-Fredrik. Motstandshelten Solveig kan bli mer kjent enn Max Manus. (fulltekst) 2018.

  • Lundedal Hammar, Emil; Pötzsch, Holger. Hva betyr det egentlig at millioner av dataspillere verden over får leke med nordnorsk krigshistorie?. (fulltekst) Dagavisen Nordlys 2018.

  • Lundedal Hammar, Emil. The Trials and Tribulations of Historical Game Development - The Political Economy of Ludic Cultural Memory. WARGAME: Player Perspectives (fulltekst) 2018-03-12 - 2018-03-13 2018.

  • Lundedal Hammar, Emil; Pötzsch, Holger; de Smale, Stephanie. Framing Form: Steps Towards a Critical Transnational Sociology of Games and Play. CEEGS 2018 2018-10-11 - 2018-10-13 2018.

  • Lundedal Hammar, Emil. Producing & playing within mnemonic hegemony: The contrasting production & reception of Company of Heroes 1 & 2. CEEGS 2018 2018-10-11 - 2018-10-13 2018.

  • Lundedal Hammar, Emil; de Smale, Stephanie. Playful Memory-Making: Studying Memory in Games. Workshop (fulltekst) 2018-06-12 - 2018-06-12 2018.

  • Lundedal Hammar, Emil. Playing the past: The hegemonic memory politics of producing and playing historical digital games. Guest Lecture (fulltekst) 2018-04-24 - 2018-04-24 2018.

  • Lundedal Hammar, Emil. Mnemonic hegemony in historical digital games. Guest Lecture 2018-06-14 - 2018-06-14 2018.

  • Lundedal Hammar, Emil. Game developers & mnemonic hegemony in historical digital games. Guest Lecture 2018-06-28 - 2018-06-28 2018.

  • Lundedal Hammar, Emil. Virtual mnemonic hegemony: the political economy of historical digital games. Guest Lecture 2018-05-14 - 2018-05-14 2018.

  • Lundedal Hammar, Emil. Emil (32) forsker på dataspill: – Det er en markedsgrunn til at man kan spille ei lesbisk kvinne gjennom krigen i Narvik. (fulltekst) 2018.

  • Lundedal Hammar, Emil. Historical museums & playing hegemonic pasts – the tension between production and appropriative practices of play. DiGRA International Conference 2018-07-25 - 2018-07-28 2018.

  • Lundedal Hammar, Emil. Digital games, cultural memory, & hegemony. DiGRA International Conference 2018-07-25 - 2018-07-28 2018.

  • Lundedal Hammar, Emil. Keynote: Game Analysis - An Approach. SimFishCon17 2017-11-06 - 2017-11-07 2017.

  • Lundedal Hammar, Emil. Hegemonic Consumption of the Other in Historical Digital Games. Re/Making the Past: Historical Fictions & Identities (data) 2017-11-02 - 2017-11-03 2017.

  • Lundedal Hammar, Emil. De uberørtes protest! Angela Nagles ’Kill All Normies’ og det usolidariske moderate centrum. (data) Friktion. Magasin for køn, krop & kultur 2017 (15).

  • Lundedal Hammar, Emil. Digitale slavar av historiske traume. 2017 ISBN 978-82-93097-35-8.

  • Lundedal Hammar, Emil. Hegemonic structures in the social and material relations of historical digital game production networks and their cultural consumption. WARGAME Symposium 2017-09-13 - 2017-09-16 2017.

  • Lundedal Hammar, Emil. GoGoGozo - 3 years of playful field encounters. GoGoGozo Launch Event (fulltekst) 2017-07-10 - 2017-07-12 2017.

  • Lundedal Hammar, Emil. Karina er gamer og - nåja - kvinde: Jeg skal bevise, jeg er god nok. (data) (fulltekst) 2016.

  • Lundedal Hammar, Emil. Prosthetic Memories of the Marginalized Other in Digital Games. Medieforskerkonferansen 2016 2016-10-20 - 2016-10-21 2016.

  • Lundedal Hammar, Emil. Fem dataspel som utfordrar maktstrukturar. (fulltekst) 2016.

  • Lundedal Hammar, Emil. Spel er ikkje berre spel. (fulltekst) 2016.

  • Lundedal Hammar, Emil. Digitale slavar av historiske traume. (fulltekst) Fritt Ord - Digitale Liv 2016.

  • Lundedal Hammar, Emil. Prosthetic Memories of the Marginalized Other in Digital Games – The Contrasting Cases of Never Alone and Playing History 2: Slave Trade. IAMCR 2016 (fulltekst) 2016-07-26 - 2016-07-31 2016.

  • Lundedal Hammar, Emil. Cultural Memory, Digital Games, & Marginalized Identities – Design, Production, Performance. IAMCR 2016 (fulltekst) 2016-07-26 - 2016-07-31 2016.

  • Lundedal Hammar, Emil. Initial Interview Findings of Designing and Playing Memories. "WAR/GAME: Extending Perspectives", International symposium on war and computer games (data) (prosjekt) 2016-06-01 - 2016-06-05 2016.

  • Lundedal Hammar, Emil. Ethical Recognition of Marginalized Groups in Digital Games Culture. DiGRA 2015 (data) (fulltekst) 2015-05-14 - 2015-05-17 2015.

  • Lundedal Hammar, Emil. Appropriative Memorial Play. Challenge The Past - Diversify the Future (data) 2015-03-19 - 2015-03-21 2015.

  • Lundedal Hammar, Emil; Hasselager, Andrea. Cunt Touch This - Køn i Computerspil. (fulltekst) Dansk Noter 2015 (4). ISSN 0107-1424.s 44 - 45.

  • Aarseth, Espen J.; Lundedal Hammar, Emil. Game Research Concerns in Denmark. paper presented at the workshop Cultures Of Video Game Concerns, Bochum University, January 2015.. Cultures Of Video Game Concerns 2015-01-23 - 2015-01-24 2015.

  • Lundedal Hammar, Emil. Computerspil, spilmiljøer og køn. Årsmøde-kursus 2015 2015-10-01 - 2015-10-03 2015.

  • Lundedal Hammar, Emil. Play vs Procedures. 7th Vienna Games Conference- Future and Reality of Gaming – FROG13 (fulltekst) 2013-09-27 - 2013-09-28 2013.

  • Lundedal Hammar, Emil; Nielsen, Rune Kristian Lundedal. Deconstructing Games and Play. DiGRA 2013-08-26 - 2013-08-29 2013.

  • Lundedal Hammar, Emil. Postphenonemological Play. Philosophy of Computer Games 2013 (fulltekst) (omtale) 2013-10-02 - 2013-10-04 2013.